Basic Skills 1
Getting Started
- Setup

- Install gm2
- Run and create game 1: Basics
- Sprites -> Create sprites: edit and fill square with colour

- Objects -> Create objects for each sprite: create and code later
- Create obj_manager – no sprite: used to contain game settings

- Rooms -> Open Room 1 and re-name as rm_level1

- Make modifications as shown:

- You can set the grid at the top right corner:

- Instances are representations of objects and have an ID which the code can identify.
Place instances of objects on the instances layer:
- Select the obj_wall object and place in the room
- To stretch it:
- click in the instance and move the cursor to an edge
- a <-|-> symbol appear
- click and drag to enlarge the instance
- See a basic layout below:

- Save your work.
** Next -> Basic Skills 2 – Interactions **