Scratch Tutorial – L1 Movement
L1 Movement
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Games Programming in Scratch from PG Online Contents: Each of the lessons contain slides from a PowerPoint for the topic and include links to the tutorial files.
Basic Skills 2 Interactions You have created the basic structure of a game. Now to create interactions Events and Actions. // CREATE CODE//—–set player speed n_spd = 2; //—–normal speedr_spd = 3; //—–run speedspd = n_spd; //—–set start speed hspd = 0;vspd = 0;runspd = 0; // COLLISION WITH OBJ_PLAYER CODEgame_restart(); //COLLISION WITH OBJ_PLAYER CODEscore +=
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Basic Skills 1 Getting Started Place instances of objects on the instances layer: ** Next -> Basic Skills 2 – Interactions ** Back to Game Design – GameMaker 2
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L1 GM2 RPG Skills Depth and Decor The following video will guide you through creating a simple game in GameMaker 2.This video shows how to get started with GameMaker 2 and introduces ROOMS, OBJECTS and SPRITES.To make things happen, you are shown how to enter an elementary code (GameMaker Language (GML), very similar to Javascript
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L1 GM2 RPG Skills 3 Tiles + Simple Camera The following video will guide you through creating a simple game in GameMaker 2.This video shows how to get started with GameMaker 2 and introduces ROOMS, OBJECTS and SPRITES.To make things happen, you are shown how to enter an elementary code (GameMaker Language (GML), very similar
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L1 GM2 RPG Skills 2 The following video will guide you through creating a simple game in GameMaker 2.This video shows how to get started with GameMaker 2 and introduces ROOMS, OBJECTS and SPRITES.To make things happen, you are shown how to enter an elementary code (GameMaker Language (GML), very similar to Javascript and Python)
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Making Games with GameMaker Studio (GM2) Introduction Before you can start designing games, you need to understand what the following words used in Game Maker mean: rooms, backgrounds, objects, instances, actions, events, sprites, scripts Game Maker games take place in rooms. Think of a room as a level or scene for your game. Rooms have
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L1 GM2 RPG Skills 1 The following video will guide you through creating a simple game in GameMaker 2.This video shows how to get started with GameMaker 2 and introduces ROOMS, OBJECTS and SPRITES.To make things happen, you are shown how to enter an elementary code (GameMaker Language (GML), very similar to Javascript and Python)
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Haunted House – 4 10 Add Rooms, Inventory and MonstersExtra Room and Items and Random Start functionThis code extends/expands the scope of the game by adding a kitchen, a lamp, a knife, a key and a dragon.These items are set in rooms using a random value (1, 2, 3) at the start, with corresponding changes
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