Below is an example of a Project Plan
1.0 Preliminary Analysis
1.1 Problem Definition
To create a game called Truancy Officer, where the play is a teacher at MLSHS and has to move around the school to ‘find’ students who are out of class.
1.2 Feasibility Study
Can the project be complete?
Do you have enough resources to complete each stage of the project
2.0 Analysis
2.1 Similar Products
Any hunting game where there are components on a map you can not move through and the player has the ability to move around them to locate a moving target
2.2 New Product
2.2.1 Key Components
List the key components you have chosen to include in your product.
Player – Trancey Officer
Students – NPC’s who move around the school
School Map with building.
2.2.2 Components you Will Create
Highlight the components you have chosen to create.
Player – Trancey Officer
Students – NPC’s who move around the school
School Map with building.
2.2.3 Component sub tasks
Detailed list the sub tasks need to create each of the chosen components.
Player – Trancey Officer
– Movement – Keyboard
– Sprite
– Vision Distance (How far can the teacher see)
Students – NPC’s who move around the school
– Movement – Automated – Random Path Following
– Multiple sprites – Random allocation
School Map with building
– ‘solid’ objects – ‘non-solid objects’
2.2.4 Time Allocation
Estimate the amount of time (hours of work) needed to create each sub task.
Sub Task | Time | |
Player – Trancey Officer | 1 hour | |
Movement | 15 mins | |
Sprite | 15 mins | |
Vision Distance | 30 mins | |
Students – NPC’s who move around the school | 1.5 hours | |
Movement | 45 mins | |
Multiple sprites | 45 mins | |
School Map with building | 1 hour | |
‘solid’ objects | 30 mins | |
‘non-solid’ objects | 30 mins |
4.0 Project Resources
5.0 Project Development – Marking Key
With the help of your teacher create a Marking Key for the Project Development for your chosen components