Challenge

Wombot

 Write code to help Wombot move, turn and find delicious carrots to eat! Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you’ll learn the fundamentals of programming by using instructions to position Wombot on the screen. You’ll […]

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Driving Around

1-2 lessons Learning Goals In this section of work, students will build and code Spike Prime robots to perform an autonomous tasks. Success Criteria Students will demonstrate their skills by: Steps: If you have internet access 1. Follow the link to the Spike Lego website https://spike.legoeducation.com/ 2. Select Spike PRIME 3. Select Spike Unit Plans 4. Select Spike Competition Ready

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Hopper Race

1-2 lessons Learning Goals In this section of work, students will build and code Spike Prime robots to perform an autonomous tasks. Success Criteria Students will demonstrate their skills by: Steps: If you have internet access 1. Follow the link to the Spike Lego website https://education.lego.com/en-au/downloads/spike-app/software 2. Select Spike PRIME 3. Select Spike Unit Plans 4. Select Spike Invention Squad 

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Block Coding

In this challenge, students are introduced to programming topics, including reading input from the user, printing output to the screen, and mathematically manipulating numerical data. They are also introduced to computational thinking concepts, including control structures which determine the flow of a program.

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